
Thisisafeaturelengthdocumentaryfilmedbetween2009-2012intheUSAandinCopenhagen.<br/> UsandtheGameIndustryexplorescomputergamedevelopment.<br/> Adeveloperclusterwasinvitedtocontributetodiscussionondesignoutcomeswiththisnewform.<br/> Developerssharetheirmotivation,designprocess,focusandexecutionofgameideas.<br/> Theyinclude:<br/> JasonRohrer,AlexanderBruce,DieGuteFabrik,<br/> ZackGageandprogrammersanddesignersatthatgamecompany.<br/> Eachdeveloperhasadifferentstyleandtakesadifferentdirection.Eachwondersaboutthepotentialofdigitalgamedesign.<br/> FilmingbeginsinSanFranciscoandexpandssignificantlytoanobservationofprocessesatthatgamecompanyastheteambuilds,completesandoffersJOURNEY,anetworkedgameplayfortwoonPS3,tothepublic.<br/> Composer,AustinWintory,forJOURNEY,breaksnewgroundwithascoremadeinteractivefornetworkedplay.ManyaspectsofthegamedesignprocessforJOURNEYreceivedworldrecognition.Antichamberwentontobeheraldedasanengagementin"anEscher-likeworld".Otherexplorationsarehere:MutazionefromDieGuteFabrikandJ.SJOUSTarepresented.TheCastleDoctrinefromJasonRohrerandSpellTowerfromZachGageareconsidered.And,threadingthrough,RobinHunicke,JenovaChen,KelleeSantiago,JohnEdwardsetal-areexemplaryfiguresofalong-termexcitementandengagementwiththisdesignfieldwhocelebratelifeandchallengethethreatofmediocrityintheform.Allparticipantsinthefilmremainactivewithnextgamesorventures.