
In 1996, when Super Mario 64 came out, it was an immediate success. At the core of the tightest and most responsive controls ever seen in a 3D game was a wide range of unique abilities accessible at the press of the A button: single jumps, double jumps, triple jumps, triple jumps but with sparkles, side-flips, long jumps, wall kicks, back-flips, jump kicks, jump dives! So naturally, players thought: what if we didn't use any of them?